The design is my own, it is not a copy of someone’s work.
Measure units are meters, the model is about 10 meters in height.
PBR textures sets are available in three resolutions: 1024, 2048, 4096. There is texture sets for Metal-roughness, Specular-glossiness workflows, and textures for Unity and UE4 are available either.
Normal map - OpenGL
Available formats: .blend, .dae, .obj, .fbx
Native format is blend.
Blend files has have Sycles/Eevee material, all textures are packed into the files.
Low ploy + high poly .fbx available in separate folder. In this case of .fbx there is separate pars as separate objects. Names of high and low poly parts correspond to each other. This files can be used for baking textures in substance painter. Size of this models is 5 times bigger.
Subdivision ready .blend, .fbx and .obj is also available in separate folder. This version either has UV layout. The .blend file either has the same material, textures are packed into the file.
Render made in Cycles.
The model contains 9424 triangular faces, 5194 vertices.
|Dev Fund Contributor|
|Published||over 1 year ago|
|Misc Data||UV's Unwrapped, Low & High Resolution, Normal Mapped, Textured|
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