Pbr-'king's Chamber' Ancient Egyptian Sculpture Digital Exhibition Hall

by fengjunxuan in Models




建筑模块多边形数:75691

This is a scene I created for my unreal interactive digital showroom. The building model was low poly, textures were generated by AI, then converted to grayscale and normal maps using photoshop, and the maps of all building modules were baked using the PBR process, with resolutions ranging from 2K to 4K. To expand the use case, I made both intact and broken versions of the building module in the Exhibit model file, all exported in FBX format and embedded with textures.
If you find that the texture doesn't appear when you open the blend file, open the file and unzip the texture folder, go to blender file and click "Find Missing Files" and select the Texture folder to re-link the texture.


The file contains:
1. Exhibition hall scene model file;
2. Building module file;
3. texture package;
4. images material package;

Note:
The work is made in blender, and the texture is baked in blender baking process.
File format: blend, FBX

File size:
1. Exhibition Hall: 668M
2. Building module: 3.45M
3. texture package: 3.11G
4. images material package: 81.2M

Number of building module vertices: 99097
Building module polygon count: 75691



Published 13 days ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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