P-51D Mustang

by Ethan Howard in Models


Materials are semi-procedural. No baked textures.

Control propeller spin with "Throttle" object.

Control Landing Gear Position and Canopy Position with "Controller" empties.

Control ailerons, rudder, elevators by rotating "Control Surfaces" on single axis.

Control Flaps by rotating "Flaps Controller"

Landing Gear Floor constraint on "Main Landing Gear Shock" bone in "Landing Gear Armature."

Dev Fund Contributor
Published about 2 years ago
Blender Version 2.9, 2.91, 2.92, 2.93, 3.0
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, textured
License Royalty Free
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