Oriolustraillii Animation | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.



Introduction

This is a oriolus traillii model with 4K UDIM body maps, 4K feather maps, realistic feathers, detailed rigging and animations. It's made with Blender and Cycles renderer at real-world scale.


Description

It consists of body, eyelids*2, third eyelids, pupils, sclerae, tongue, feathers.


Polygons

Body: vertices 23,833; polygons 23,786

Eyelids*2: vertices 990; polygons 891

Third eyelids: vertices 514; polygons 512

Pupils: vertices 1,284; polygons 1,344

Sclerae: vertices 1,156; polygons 1,216

Tongue: vertices 102; polygons 100

Feathers: vertices 211,108; polygons 140,004

Total: vertices 239,977; polygons 168,744


Project Format

There is a Blender project and an OBJ file without rigging or animation.


Size of Maps

JF0L913A2_OriolusTraillii_BigWingFeather_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_BigWingFeather_Normal.png, 4096*4096

JF0L913A2_OriolusTraillii_BigWingFeatherBack_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_BaseColor.1001.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_BaseColor.1002.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_Normal.1001.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_Normal.1002.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_Roughness.1001.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_Roughness.1002.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1001.png, 4096*4096

JF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1002.png, 4096*4096

JF0L913A2_OriolusTraillii_Coverts01_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Coverts02_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Coverts_Normal.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather01_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather02_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather03_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather_ID.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather_Normal.png, 4096*4096

JF0L913A2_OriolusTraillii_Feather_Specular.png, 4096*4096

JF0L913A2_OriolusTraillii_Tongue_BaseColor.png,2048*2048

JF0L913A2_OriolusTraillii_Tongue_Normal.png,2048*2048

JF0L913A2_OriolusTraillii_WingFeather01_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_WingFeather02_BaseColor.png, 4096*4096

JF0L913A2_OriolusTraillii_WingFeather_Normal.png, 4096*4096

JF0L913A2_OriolusTraillii_WingFeather_Specular.png, 4096*4096


Rigging

With fine controllers, the postures and animations are easier to create. The features are as follows:

CTR_root controls the entire model.

CTR_Repair has multiple customized attributes to fix the wing and shoulder feather intersection: RepairCoverts_a, RepairCoverts_b, RepairCoverts_c, RepairCoverts_d, RepairWing, RepairWing.L, RepairWing.R, RepairWingFeather_a, RepairWingFeather_b, RepairWingFeather_c and RepairWingFeather_d .

CTR_gravity and CTR_gravity_b control the former and latter center of gravity of the body.

CTR_tail_a, CTR_tail_b and CTR_tail_c control the tail.

CTR_spine_a and CTR_spine_b control the spine.

CTR_neck_a and CTR_neck_b control the neck.

CTR_head controls the head, and its customized attribute FllowNeck controls whether the head moves following the parent controller; FllowRoll controls whether the head rotates following the parent controller.

CTR_haw.R and CTR_haw.L control the third eyelids.

CTR_haw.L.001 and CTR_haw.R.001 control the winkle.

CTR_eye.L and CTR_eye.R control the location, rotation and scale of the eyes.

CTR_eyeRoot, CTR_eyeball.L and CTR_eyeball.R control the orientation of the eyes.

CTR_mouth_c, CTR_belly and CTR_belly_b control the breath of the bird body when it tweets.

CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute controls the non-seamless IK-FK switch of the legs. Please reset their Locations when switching to FK mode to avoid errors.

CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location.

CTR_FoldTail controls tail feather folding by Location.

Each feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, and fold multiple feathers overall.

OriolusTraillii_Body_SurfaceDeform, OriolusTraillii_BodyHarness, OriolusTraillii_Coverts_Rig_L, OriolusTraillii_Coverts_Rig_R, OriolusTraillii_Scapulars_Rig_L, OriolusTraillii_Scapulars_Rig_R and OriolusTraillii_WingFeather_Rig are used to rig, and are not rendered.

And more...



Animation

Loopable flying animation at 30 fps, frame range 0-12

Unlooped landing animation at 30 fps, frame range 0-258

Unlooped TakeOff animation at 30 fps, frame range 0-184

Unlooped tweek01 animation at 30 fps, frame range 0-248

Unlooped tweet02 animation at 30 fps, frame range 0-346





Tag

oriolus traillii, bird, wild, fly, animal, red, realistic, fur, feather, movie, Blender, Cycles


Features

The model is in meter units at real-world scale. 

The Display button of the fur is disabled.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

The model can be rendered in the current project, without any other adjustment.

Choose a product version:

  • $220 Individual License

    🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

  • $660 Team license

    🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

Published about 1 year ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License Royalty Free
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