3d model olive tree in a basket.
created Blender Version 2.79 (used shader Principled BSDF)
Blender scene - cycles render (render preview images). Unit presets - metric.
Geometry: Polygonal Quads/Tris
subdivision level - Vertices:139529, Polygons:128829
Objects UV mapping (mixed).
_ objects 3d scene _
1. name:(basket), number of seats:(1), material (1), map:(diffuse, bump, normal-map) tiling-5
2. name:(leaf), number of seats:(1), material 2-side (1), map:(diffuse, normal-map)
3. name:(pot), number of seats:(1), material (1), map:(diffuse, normal-map)
4. name:(branch), number of seats:(1), material (1), map:(diffuse, normal-map)
_ textures _
325x631 - number of seats:(4)
1024x1024 - number of seats:(2)
2048x2048 - number of seats:(5)
_ All formats _
*FBX, *OBJ formats has a very basic material these models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.
Everything should be very self explanatory. If you run into any dead ends or have questions. Please contact us.
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