PBR Textures / Albedo, Roughness, Normal, Displacement
- Fully processed Scans / Delight Albedo, Color Matched
- Highly Detailed / Baked down from up to 45 million polygon mesh
Displacement Textures / Use these textures with adaptive subdivision to get more detail
Tipps & General Info
- Displacing the cliffs with Adaptive Subdivision needs a lot of RAM. Increasing the Dicing scale to 10+ will still look good.
- All pictures were rendered in Cycles with displacement and adaptive subdivision.
- Scanned in Andalusia Spain
Please let me know if something is not working as it should!
|Dev Fund Contributor|
|Published||10 months ago|
|Blender Version||2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4|
|Misc Data||uvs-unwrapped, normal-mapped, textured|
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