• UVs are unwrapped,
• Tangent Normal map using smoothing groups and UV islands,
• Textures are zipped in texture.zip,
• Contains 3 different level of detail.
|Dev Fund Contributor|
|Published||over 2 years ago|
|Software Version||2.79, 2.8|
|Misc Data||UV's Unwrapped, Manifold mesh (water-tight), Normal Mapped, Textured|
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