Ocd (One Click Damage)

by vfxguide in Addons


Item Rating

This item has an average rating of 4 from 56 ratings by the community.

54%
18%
13%
4%
13%
  • Adriano Di Pierro
    23 days ago

    Love this addon..thank you!

  • JeongHeon
    26 days ago

    Thank you for creating such a great add-on. I’m finding it very useful. However I later discovered that there is a Crack add-on bundle. Is there any way for someone who purchased OCD first to buy Crack at the bundle price?

  • Matteo
    2 months ago

    It works nice

  • Tessa Wybrow-Miller
    3 months ago

    Very quick and easy I like. PS if making stuff with a 3d printer just apply modifier and remove doubles. Presto you should be ready to print.

  • Chris C
    3 months ago

    One of the best plugins in blender and so fast ! Any tips on keeping the UV or Uving the damage auto magically within OCD? or did I miss something or someone have any tips ?

  • Can Batuhan
    4 months ago

    I really liked the plugin. However, if I try to use a few objects, the program closes itself. I am using version 4.2.0. How can I solve the self-shutdown problem?

    • VFXGuide

      4 months ago

      For support, please use the Discord server or the "Ask a Question" button on Blender Market.

  • R
    7 months ago

    Bought the basic version and does what it supposed to do, cool!

  • Doug Turner
    7 months ago

    I love this addon, with some reservations I think may get worked out in time. It works exactly as shown, but: I'd like for the damage control to work down to barely damaged. At zero, there's still damage. The resulting meshes can be fairly dense - flat faces do get turned into single faces, but the damage can be high poly for larger applications - I made a brick arch with maybe 100 bricks, and ended up with something around 40k faces. Ok for a single object, tough for being part of a larger scene. It does not even vaguely work on large objects, even a column. It's built for stone wall blocks, pavers, bricks, nothing really bigger than a stone plinth or small fountain or a few steps. For a 10' square wall, the damage ends up being too large for realist edges. I use it frequently and recommend it, but understand it's limitations.

    • VFXGuide

      7 months ago

      Thank you for your feedback and support! I believe if you sculpted the same 100 bricks manually, you'd end up with much more polygons and spend more time. OCD has an online manual where you can find workflows for thin objects like walls (Dummy Cube). If you have any questions regarding OCD's workflow, you can always find me on the Discord server or ask your questions here.

  • Mátyás Széles
    8 months ago

    Nop sorry.
    I've tried it. But nop...
    If u would like to make a highpoly model, for a blender basic cube. Yeah sure it works well then. But still costs 20$.
    The addon doesnt rly know how to handle wireframes or UV-s or seams or normals or something more complex shapes then brick or a cube
    . Whatever. If u're a game designer, or something like where the optimized models needed. This isn't your addon.

  • Threye
    10 months ago

    Oh, my, goodness. The 2.0 update is so much more ergonomic and efficient to use! I can't wait to see if you'll work towards 3.0 😉

    Maybe we could have a way to use out own textures? As well as including other default textures perhaps?

    5 Stars.

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  • Lite version offers limited features compared to the full version.

    $1.99
  • personal or commercial usage

    $20
  • $85
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Details
Sales 13500+
Rating
56 ratings
Published almost 3 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
Extension Type Add-on
License GPL