When you'd want to use the Object Constraint for 'Anim parent' for object A to follow object B, C, D, etc, usually it's limited only to 1 action at a time, and if you want to daisy chain such actions to follow something else right after that, you'd be in for a bad day. The problem that happens is that the whole location of object A gets broken due to the new positioning that follows object C, after ending a cycle of A>B.
With this addon you can daisy chain those actions for when object A finishes following object B, then from that end point of B, object A can begin following object C, and so on.
Put in practical terms: make a character grab an object, drop it and then grab it again; or just have the character give that object to someone else. All this requires no custom animation pathfinding, as it would follow the bones that you’d attach and re-attach the object to with the addon.
|Dev Fund Contributor|
|Published||about 2 months ago|
|Blender Version||2.93, 3.0, 3.1, 3.2, 3.3|
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