The Infinite Eevee Materials package contains 100 simple to apply and use procedural shaders. There's no reason they can't be used in Cycles either, but as there is no material displacement for Eevee, they were built with Eevee's limitations in mind.
Whole scenes can be created using shaders from this pack, and because you won't need RGB textures, you'll save a lot of memory. On an RTX 2060 with 16gb system Ram, I can have all materials in one scene without Eevee breaking a sweat. Consider that on the same system, with only 5 or 6 4K RGB textures, my computer is close to giving up on the scene.
Because every shader is procedural, you have infinite control on how they look. Of course there are some shaders with more customisation than others, but you can make every material your own.
Below is an example of the controls for three different materials, Marked Road, Space Nebulae's and Red Brick Wall.
As you can see, all of the controls are clearly labelled and are simple sliders. Then, there's additional control in the color ramps for not only color, but also the shape.
Below are images of all the categories and the materials contained within them, closer shots are in the gallery above. There are flat angles of each category and also shot from a different angle.
GROUND / FLOOR
|Published||about 1 month ago|
|Software Version||2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
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