WHAT IS NPR COMIC FORGE?
NPR COMIC FORGE is a powerful package of EEVEE-compatible NPR shaders that transforms your 3D scenes into fantastic handmade drawings, in both, color or black and white. There are 4 highly customizable shaders, which you can use individually or combine to create more detailed materials, allowing complex shading and multiple hatch sizes in different layers.
COLORS OR BLACK AND WHITE
You can choose! All NPR COMIC FORGE shaders can be used for both, color and black and white works, while maintaining the same quality.
This is a basic Shader, but with a lot of customization parameters. STANDARD is an option for simple works, but it offers options for detailing when necessary.
COMIC CROSS is based on the STANDARD shader operation, but it has a second set of hatches, which allows the creation of cross hatches. Also like STANDARD it has several customization options to improve the results.
PENCIL COAL is a stylized shader that creates beautiful images imitating the dashed line of paintings made with colored pencils or charcoal / chalk, depending on the configuration made.
COMIC CROSS 2
COMIC CROSS 2 is a modified version of COMIC CROSS, but using a different set of procedural textures in its composition, removing some customization options to make the use simpler, but still with impressive results.
The combination of the shaders present in this package goes far beyond the use alone, since the combination of these allows the creation of new exceptional and complex materials, allowing several layers of shading and hatches of different sizes.
- Procedural hatch shading;
- Real time (EEVEE);
- Supports colorization by UV Texture;
- Precise control of hatches, such as scale, rotation and visibility;
- Results very close to hand-made images;
- Can be used for colored or black on white works;
- You can mix the shaders to create more materials.
- 4 highly customizable NPR COMIC SHADERS;
- Example scenes with simple and combined materials;
- Documentation in PDF showing the basics and how you can expand the use of the shaders.