Street Racing in Blender!
Ever seen those racing movies or played racing sim games and then wanted to create your own scenes... but none was available? Well no more! the Nissan GTR model for Blender is the perfect fit for your need, not only being perfect for the job by its appearance, but by functionality too. The car possess a full exterior/interior, which includes an engine and boot. The exterior uses a multiplied texture so you can change the body colour without affecting the texture. Loads by default with a 2000px texture but also includes a 8000px texture for close ups or high resolution renders. In summary it'll just render beautifully!
- The Car itself :D
- Naming system prefixed with "NIS" before each part so that you can easily append it into your current project and not have to look for anything or run the risk of having it renamed to an untidy ".001"
- Animation ready with an easy-to-use setup
- Included lighting setup (infinity curve with some surrounding lights)
The model uses 340k verts or 655k polygons originally and requires a subsurf level of 2 at the most to get a smooth render. The subsurf modifier was applied on the exterior to allow correct texture mapping. All textures visible in renders are included
|Dev Fund Contributor|
|Published||almost 7 years ago|
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