Made in Blender 2.79 (Cycles materials)
Exchange format: *.obj + texture folder
The objects are grouped so you can easily „link“ or „append“ in your scene.
Mesh objects are built as simply as possible to take advantage of the modifiers.
In the *.obj-file the modifiers are applied.
Basically I use the "principal shader" with texture and maps except of the glass objects.
In the picture gallery you can see a print screen with the diffuse texture and exact dimensions.
UV layout map and texture are packed in the blend-file.
For the *.obj file is an extra folder with textures.
Rendert with 128 samples
The render scene is not part of the product
(HDR, background-texture, lights… are not included)
If you need specifications, feel free to contact me.
You can contact me in German, Italian or English
|Dev Fund Contributor|
|Published||about 3 years ago|
|Misc Data||Normal Mapped, Textured|
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