A Himalayan style hotel consisting of 2 floors each with enterable interiors. Includes four materials, all with non-overlapping UVs. Works great in any modern game engine or for rendering purposes. Model available in: blend, fbx, obj, dae, glb, Unity and Unreal Engine.
Model created with, and native to Blender and rendered in both Cycles and Eevee.
- Vertices: 3579
- Edges: 5441
- Faces: 2369
- Triangles: 4737
Materials use the Principled Shader with a PBR workflow
Textures are in 4096x4096 resolution:
- Diffuse/Base colour
- Roughness
- Metallic
- Normal map
- Ambient Occlusion
Unity and Unreal packages include drag and drop prefabs with packed textures.
Textures were created in, and exported from, Substance Painter.
Model created with Blender 3.6.2