VAMPIRE TEETH set and MONSTER TEETH sets for sketch sculpting
But there's already some fine and ready to use mouth and teeth models out there! What's the point in having another one of these?
Yes, most mouth models in the anatomy section are low-poly, have UV layers and high-resolution maps, in short, those are PRODUCTION READY ASSETS.
Well, sometimes we might not want that. When working in character design, we need to sketch something without thinking about poly count, loop flow, and geometry issues. We just want to sculpt and find interesting shapes, and of course, we also need to see realistic materials in our model without going through the process of retopology and UV unwrapping (after all, we're just sketching).
Besides, if we merge our models using booleans and keep sculpting, we are probably going to lose all that info, UV layers, textures, everything. So, a low-poly and ready-to-use asset may not be the best option when sketching in sculpt mode, but a high detailed model would be more appropriate.
Now, let's talk about the fact that almost all mouth models are 'realistic' by the human standard, but what if you're sculpting a fantasy character? A vampire, a troll, a werewolf or any creature outside the human parameters?
Vampire Teeth contains 2 models: Upper teeth and lower teeth. Interchangeable.
The material included uses different vertex color layers to control diffuse color, Subsurface scattering color, masking and teeth stains.
Monster teeth sets bring 5 different styles: NORMAL, VAMPIRE, BEAST, IGOR AND ONI/DJINN.
These new sets are made up of gums and teeth as separate objects, so you can make your own modifications or even combine the models to make your own set.
EDIT: I've grouped each set so you can import them more easily!
Materials are completely procedural, and include node groups so you can change the teeth color, veins visibility and more parameters easily.