Modular Off-Road Vehicle
Modular Off-Road Vehicle made in GameReady. The car is modeled in a modular way, the doors can be opened, the hood can be lifted and the trunk can be opened. There are 2 variants of the bodywork: with the engine and without engine.
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Video - https://youtu.be/OJtIqVmG120
Features:
- Blender, Unreal Engine & Unity version
- Modular Car
- Reasonable poly count
- PBR Materials
- Reused Textures for less stress on memory
- Modeled the interior and exterior of the car
- Maps Occlusion, Roughness, Metallic are collected in ORM packages
- Custom Blueprint for Unreal Engine (The car is not set to move.)
Technical Details:
Available file formats:
- Blender Scene 3.6
- Unreal Engine 4.19 and later
- Unity 2022.3.6f1 and later
- 3Ds Max 2021
- FBX
- OBJ & MTL
- PNG for Textures
3D Specification:
- 24 Unique Meshes (105 meshes all)
- 5 PBR Materials
- 15 Textures 4096x4096
- Textures Maps: BaseColor, Normal, ORM Pack (Occlusion, Roughness, Metallic)
Tris count:
- Off-Road Vehicle fully assembled with engine - 69947 tris and 39114 verts
- Bodywork with the engine - 57889 tris and 32386 verts
- Bodywork without engine - 42720 tris and 24162 verts
Unreal Engine Specification:
- Texture Sizes: 1024 - 3x, 2048 - 3x, 4096 - 9x
- Collision: Yes - Auto
- Number of Meshes: 21
- Number of Materials and Material Instances: 5
- Number of Textures: 15
- Unreal Versions Supported: 4.19 and later
- Supported Development Platforms: PC, Console
- Supported Target Build Platforms: Windows
- Documentation Included: Yes - https://youtu.be/OJtIqVmG120
Unity Specification:
- 22 Meshes
- 27 Prefabs
- 6 PBR Materials
- 2 Shader (for Built-in)
- 2 Shader Graph (HDRP & URP)
- 15 Textures
- Texture Sizes: 4096x4096
- Textures Maps: BaseColor, Normal, ORM
Published | 8 days ago |
Blender Version | 3.6 |
Render Engine Used | Cycles, Eevee |
Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
License | Royalty Free |
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