Modeling Weapons For A First Person Shooter

On Sale! by CG Cookie in Training

Beautiful, Functional, and Efficient

Learn how to build weapons that are low in polygons, high in detail, and feel great for a first person player to use. 

To build a first person shooter, we’re going to need some guns. 

Modeling weapons is awesome not just because they look cool, but because in an FPS each gun is its own character. They become an extension of the player reaching into your game, so it’s super important that they have personality, look good from all the correct angles, and are completely functional.

In this course, I’ll be taking you through how to build a first person pistol from scratch, including high poly modeling, low poly modeling, normal map baking, and all the way to exporting.

There are a lot of tricks to modeling specifically for first person, so what may make for a technically realistic gun or even a good third person gun is not going to cut it here. It’s an advanced topic so a basic knowledge of how to model is expected before taking this course. This allows us to dive a bit deeper into the theory behind what we’re doing, so you can apply these skills to any first person design.

Before watching this course, it's recommended that you know the basics of creating game models. If this topic is new to you, please review the Introduction to Normal Map Modeling for Games course.

Interested in more Blender Training? 

If you get inspired and would like to become a CG Cookie member after purchasing this course, send a message to [email protected] and we will be happy to help you set up a membership while discounting the amount you paid for this course.  A membership will give you access to our instructors, community and 100+ CG Cookie Blender courses.  Be sure to mention your Blender Market Order ID when you get in touch and we will take it from there!

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Sales 30+
Dev Fund Contributor
Published over 4 years ago
Software Version 2.7x
License Royalty Free
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