Game-ready, PBR, UV-unwrapped, Textured Missiles and Bombs collection scene 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Each model is a game-ready low poly model, provided with holding edges, so you can further subdivide / smooth it.
Easily customizable models: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, 16-bit Textures for Unity 5 Standard Shader); jpg (PBR, UV-mapped textures for Cycles and V-Ray).
10 Objects (meshes), 10 PBR Materials (one materials and textures set for each object, Blender Cycles, 3D Studio MAX V-Ray and Unity 5 scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
Each model, material or texture provided in the package has a unique, meaningful name.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES, 13118 verts, 12930 faces (25860 tris) (total amounts).
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
* AGM-114 Hellfire
* AGM-62 Walleye
* AGM-65 Maverick
* AIM-120 AMRAAM
* AIM-132 ASRAAM
* AIM-54 PHOENIX
* AIM-7F SPARROW
* AIM-9L SIDEWINDER
* B61 NUKE
* B83 NUKE