Metropolitan Convention Center
Modern building scene (convention center, museum, library, university or school). With basic interiors, shaped just to be seen from the outside. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE assets provided)
This product is part of the Contemporary Buildings Scenes Collection
Built upon 14 unique objects, descriptively named. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects.
The scene has 3 LODS: LOD0: polys 19953, vertex 35347 LOD1: polys 9277, vertex 24473 LOD2: polys 7336, vertex 16717 (culling Out_Sheets). Real world scale for the scene, units: meters (bounding box of building: 90.6m x 45.1m x 13.9m)
16 PBR materials, meaningfully named. There are 44 texture maps, PNG format, with 1K to 4K resolution.
Unwrapped UVs for all objects, overlapping UVS in UV channel 1 (for common textures), Non-overlapping in UV channel 2 (for lightmap baking etc)
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space.
Vray 3.5 used for previews, night lighting and cameras setups. BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass shader, only in the native file format (3ds max 2016). No other plugins used. The HDR images used for lighting the scene are not included.
USAGE
Choose a product version:
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$39 ALL-IN-ONE
All versions included: Blender, 3DS MAX (V-Ray & Standard), Unreal, FBX & OBJ
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$29 BLENDER
Blender version only
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$29 UNREAL
Unreal Engine 4.27->5.4 version only
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$29 3DS MAX
3DSMAX version only (V-Ray & Standard sub-versions)
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$24 EXCHANGE
FBX & OBJ versions only
Dev Fund Contributor | |
Published | about 23 hours ago |
Blender Version | 4.3, 4.2, 4.1, 4.0, 3.6 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
License | Royalty Free |
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