Meshlab Gourmet

by Mechanical Mustache in Scripts and Addons

Brief

This Blender addon intends to streamline of editing and processing meshes in external applications like Meshlab. At the moment it supports Meshlab only. The main goal of this addon is to make the Meshlab integration seamless so that you as the user don't need to worry about keeping track of the imports/export process and the continuous integration. 

You can create any number of Meshlab scripts (which can include many sub-filters) and apply them to your objects right inside Blender.

Features

* Run custom Meshlab scripts on the currently selected object.

* Add new Meshlab scripts to the scripts library while Blender is running.

* Open and edit the currently selected object in Meshlab for editing, it will import the edited mesh back.

* Edit the currently selected script in a text editor.

* It also works with vertex only meshes as long as the chosen Meshlab script supports it.

* It comes with a set of sample Meshlab script library.

* Linux, Windows, MacOS supported



Release Notes for v1.1

* Option to keep the processed meshes in the temp folder

* Automatic conversion of imported meshes to quads from triangles

* The addon now detects no edits in Meshlab, no unnecessary imports anymore

* The exported mesh is triangulated prior to processing for better compability with MeshLab/MeshLabServer

* Object rotation is maintained across the versions

* Better handling of the imported mesh's pivot


Release Notes for v1.2

* Blender 2.80 update

* Some scripts are updated


Release Notes for v1.2.1

* Hot fix for Blender 2.80