"This tool can melt any object with ease"



Features (New 2.0):
  • Versatile Melting:

    • Effortlessly melt objects with advanced self-collision capabilities.

  • Collision Modes:

    • Choose from four collision modes: Self Normal, Self Velocity, Self Proximity, Self Curvature, External Mesh, and Ground.

  • Temperatures:

    • Easily define the room and melting temperature.

  • Rates (New):

    • Three rates are available: Melting, Cooling, and Heat Spread.

    • Each rate can be controlled using Noise or a Custom Mask.

  • Normal Force (New):

    • Shrink or inflate the object while melting with a normal-based force e.g., baking bread.

  • Smooth Channel Operations:

    • Perform smooth operations on various channels, including Collisions, Mesh, Velocity, and Temperature.



Bake

The Blender 3.6, 4.0, and 4.1 have the baking feature for the Simulation Nodes of the Geometry Nodes. To bake: Select the Object having the simulation nodes -> Physics Tab -> Simulation Nodes (Bottom) -> Press Bake. It will bake and store the cache next to the project file.


Free updates forever

New v2.0 for Blender 3.6, 4.0, and 4.1.


Use:

  • You can use this as an asset by assigning the Melter folder as an Asset Library in the Blender Preferences.
  • Before applying the Melter modifier, make sure to enable the "Data Tab -> Shape Key -> Rest Position" attribute for the respective Object.


Documentation:

A video demo is also available on my YouTube channel: 3D Singh VFX


About

This is a node setup that is made with simulation nodes of the geometry nodes for Blender 3.6, 4.0, and 4.1.


License

You can use this tool in any of your projects (non-commercial or commercial).

You may not redistribute the geometry node group itself, for free or commercially.


Happy Noding... :)

Kuldeep Singh (3D Singh VFX)


Query / Support

Discord

Twitter

Instagram


Updates

21/03/2024:

Releasing Melter v2.0 for Blender 4.1.


24/11/2023:

Releasing Melter v2.0 for Blender 3.6, 4.0.

  • Reworked the melting method for realistic results.

  • Temperature and Melting rates are separated for easy control.

  • Added Melting Rate, Cooling Rate, and Heat Spread Rates.

  • Hot regions can influence their neighbor regions that may or may not be connected.

  • Added Normal-based force inside the main Melter node.

  • Renamed the Mask as Melton Mask.

  • Added Melter info node in Shader Nodes.

  • Refined the Melting Material

  • Added second Melting material.

  • It is possible to use this as an asset.


26/05/2023:

  • Convert the Melert node-setup into a modifier.


01/05/2023:

  • Updated the files for Blender 3.6 experimental build on 1st May 2023.



Sales 60+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.0, 3.6
Render Engine Used cycles, eevee
License Royalty Free
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