Medieval Longsword

by Leinad Digi in Models

  • Shading is fully procedural, no external textures used
  • Baked specular, occlusion and normal maps are available for .obj .3ds .fbx formats
  • UV unwrapped for further texturing if desired
  • Poly count of 3, 015 vertices, 3, 005 faces and 5, 986 triangles
  • PBR node used for sword blade.
  • Blender model comes pre-lit with a backdrop and light source.
  • Model isn’t drawn to real world scale.

For Blender:

Open your project, go to file menu>append>medival longsword.blend>Object and while there, import everything

Other:

Import model in .obj, 3ds or fbx formats and apply baked textures

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