Meat Machine: Make Bones, Muscles, And Sculpt Block-Ins In Blender With Geometry Nodes

by Oscar Baechler in Modifier Setups



SCULPT LIKE YOU'RE DRAWING

Meat Machine utilizes Blender's Geometry Nodes for a revolutionary new workflow that mimics real world Écorché sculpting as a methodology for sculpting block-ins, medical visualization, and gore! Er, I mean, more. Utilize Blender's curves drawing interface to create volumes quickly and unleash more artistic workflows with instant feedback. No more clunky sculpting and object positioning!


BONES

Create a wide variety of bones and bone profiles, including controls for epiphyses (that's the bony chunk at the ends of bones) and spikes of differing amounts.

CHAIN BONES

For spines, tails, and fingers, blast all that in with like a single stroke, chef! Chain tools instantly subdivides and populates a spline with multiple bones. You can even reference in a collection of models if you've got some vertebrae or teeth you'd like to pop into place!

MUSCLES
Unleash the awesome power of muscles, which include UVs, a muscle material, controls for shifting the UVs for extra tendon. Segment them for things like abdominals, or create sheets of muscle like some totally ripped pecs and traps.

BLOBS

Ever want to just bubble in a character? With Blobs, you can turn every stroke into an instantly filled hunk of meat. If you've ever studied drawing methods like FORCE drawing or How to Draw Comics the Marvel Way, this is the gestural sculpting tool you've dreamed of!

FAKE VDMs

Don't you hate VDM textures in sculpting? Sure they're cool, but you get stuck with resolution bottlenecks, no recourse after the stroke, and it's all on one big stinky sculpt object. With fake VDMs, you can draw in a collection (such as one with a nose made of multiple objects!) and control it all after the stroke.

ARTIST FRIENDLY CONTROLS

Utilize Twist with Ctrl + T and scale with Alt S at every step of the way to customize every muscle and bone you lay down.

VERSION 1.0

This initial release is compatible with Blender 4.1 and cleans up bugs from earlier prerelease versions.

Several of the test sculpts have been removed, as cleaning up parameters damaged older implementations. Also, the name was changed from Boner to Meat Machine so that purchases will be less suspicious in your bank statement.

LONG FORM TOUR

This video goes in depth regarding what comes in the Meat Machine, how the parameters work, and a short example of a Meat Machine workflow.


AS SEEN AT #BCONLA

This talk from BCONLA goes into the thought process, frustrations, aha moments, and prototypes that led to the fleshy conclusion that is the Meat Machine. 


Published about 2 months ago
Blender Version 4.1
License GPL
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