Meat Machine: Make Bones, Muscles, And Sculpt Block-Ins In Blender With Geometry Nodes
Sculpt Mode is Dead
Meat machine is the ultimate artist suite for block-in sculpting, anatomy generation, and rapid prototyping. Originally designed to revolutionize multi-object sculpting block-ins, it uses the curve draw tool to rapidly create endless possibilities in an écorché sculpting workflow. And then bones came. And sheet muscles. And eyeballs. The Meat Machine has evolved. It is now the ultimate anatomy generation suite for all your fleshy dreams.
New features in Version 1.2
Updates abound in Meat Machine 1.1:
New meat mode: capsules! Make curves with perfect round ends
New meat mode: breasts! Now any curve can be a highly customizable endowment
New meat mode: eyeballs! Put peepers all over your creepers
New options for blob caps, including solidified half caps
Point redistribution options such as incremental and Fibonacci for advanced beautiful tapers
Sheet muscle bug fixes so you can have multiple splines per sheet muscle
Remeshing and relax finishing options for post processing
Curve profile mixing for expanded flexibility, plus new profiles (First to last, last to first, Fibonacci
Deprecated cleanup. No more Euler to Vector nodes!
New anatomically correct skeleton preset to get your meat machine journey started.
So many other little things, I can barely keep track of it all!
ARTIST FRIENDLY CONTROLS
Utilize Twist with Ctrl + T and scale with Alt S at every step of the way to customize every muscle and bone you lay down.
BONES
Create a wide variety of bones and bone profiles, including controls for epiphyses (that's the bony chunk at the ends of bones) and spikes of differing amounts.
CHAIN BONES
For spines, tails, and fingers, blast all that in with like a single stroke, chef! Chain tools instantly subdivides and populates a spline with multiple bones. You can even reference in a collection of models if you've got some vertebrae or teeth you'd like to pop into place!
MUSCLES
Unleash the awesome power of muscles, which include UVs, a muscle material, controls for shifting the UVs for extra tendon. Segment them for things like abdominals, or create sheets of muscle like some totally ripped pecs and traps.
BLOBS
Ever want to just bubble in a character? With Blobs, you can turn every stroke into an instantly filled hunk of meat. If you've ever studied drawing methods like FORCE drawing or How to Draw Comics the Marvel Way, this is the gestural sculpting tool you've dreamed of!
EYEBALLS
Eyeballs, complete with a big long nerve ending!
FAKE VDMs
Don't you hate VDM textures in sculpting? Sure they're cool, but you get stuck with resolution bottlenecks, no recourse after the stroke, and it's all on one big stinky sculpt object. With fake VDMs, you can draw in a collection (such as one with a nose made of multiple objects!) and control it all after the stroke.
Coming soon!
More new features coming just around the bend!
Fingers!
Are you meat-curious, but not ready to purchase? Try out the vegetarian demo version, which has the two classic modes, lines and blobs.
Version 1.0 Old Stuff
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