Easysnap Eye Rig
Since EEVEE Next was implemented a texture limit was introduced that broke the EasySnap Eye Rig Pro. Although the EasySnap Mouth Rig was unaffected, and the Eye Rig still works perfectly fine in Cycles, if you are using EEVEE in Blender 4.2 and up you may encounter this issue. We recommend purchasing the AniMiME Add-on instead.
In blender 4.1 a new check box was added to the material properties that must be selected. The 4.1 variants of the PRO and STUDIO versions of EasySnap already have this feature enabled.
A beta version of specularity has been added to version 1.9.
We are currently in testing to see if it is possible.
Some subdivision resolutions restore the rough angles of the object underneath the eye rig. More often than not, increasing or decreasing the subdivision surfacing (on the ESER or the character) by 1 or 2 can solve this problem.
At extreme scales the shrink wrap may produce unintended results. Simply spread or shrink the Eye bones on the local X axis to accommodate the change in scale.
This is a situation with the alpha channel. We are currently troubleshooting.