Easysnap Eye Rig

by MiME Design Studio in Models


Why does the alpha channel show as black in Blender 4.1?

In blender 4.1 a new check box was added to the material properties that must be selected. The 4.1 variants of the PRO and STUDIO versions of EasySnap already have this feature enabled.


Will you add specularity as a feature.

A beta version of specularity has been added to version 1.9.

Will there be a change to use bones instead of armatures in future updates?

We are currently in testing to see if it is possible.

The eye image looks rough. (Not smooth)

Some subdivision resolutions restore the rough angles of the object underneath the eye rig. More often than not, increasing or decreasing the subdivision surfacing (on the ESER or the character) by 1 or 2 can solve this problem.


The 'Look.Target' object isn't moving the eyes.

At extreme scales the shrink wrap may produce unintended results. Simply spread or shrink the Eye bones on the local X axis to accommodate the change in scale.

There is a white outline that sometimes appears.

This is a situation with the alpha channel. We are currently troubleshooting.

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Sales 10+
Customer Ratings 3
Average Rating
Dev Fund Contributor
Published 4 months ago
Blender Version 4.1, 4.0, 3.6
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, rigged, textured
License Royalty Free
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