Mapping Gesture

by Bookyakuno in Scripts and Addons


Adjust the texture mapping by moving the mouse

This is useful for quickly adjusting the scale of mapping.



Mapping adjustment

You can adjust the transform of the mapping node by operating the left and right mouse.
Targets the active mapping node or the first hit mapping node.

Menu

  • 3D view> Side menu (N)> Addons > Mapping Gesture

Keymap

  • In object mode, Alt + Shift + T


Key map function
G / R / S / S + Shift Change the transform type.
The S scale adjusts all axes. Shift + S to adjust the scale axis individually.
X / Y / Z Change the axis.
T / T + Shift Circulates and switches the output socket of texture coordinates.
Shift + T to cycle in reverse order.
Shift Make fine adjustments.
Ctrl Round the value. In the case of rotation, it will be 45 degrees each.
[Wheel up/down, Allow key]
Change the target material slot.
[Wheel up/down, Allow key] + Ctrl
Change the target Mapping Node.
Numbers and four arithmetic operations 0-9, +-* / Enter the value directly. You can perform four arithmetic operations.

specification

  • If the active node at run time is a mapping node, that mapping node is targeted.
  • If the mapping node does not exist, it will automatically add the mapping node and texture coordinates and connect the mapping node to all texture nodes.
  • Exit if there are no texture nodes.
  • If you switch materials during execution and the target material slot is empty or the texture node does not exist, nothing will be executed.


Add image Texture

You can add one image to the base color from Setup Tex.
From Setup Pri, you can add textures such as base color, metallic, roughness, and normal all at once (porting function from Node Wrangler add-on).

Simple display of nodes

You can display the base color, metallic, roughness, normal values ​​and connected image nodes.
You can easily edit some adjustment nodes such as add / delete / mute / emission viewer.

* This is a prototype function, and complete node control cannot be performed using this menu alone.

Coordination node

  • Color lamp
  • RGB curve
  • Hue / saturation
  • Brightness / contrast
  • RGB to BW
  • Inversion
  • gamma

important point

The simple node view menu works fine with materials with a simple node configuration that has one principle BSDF.


Link

Sales 20+
Customer Ratings 2
Average Rating
Published 5 months ago
Software Version 2.93, 3.0
License GPL
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