The scene sketches a territory of biomes, where more than 8 environments are assembled and mixed together.
The intent is to simulate a typical 3D game map.
In add, you can use it to create an infinity of your own personal scenes, as well as wonderful animations of flyovers.
Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
Notes: The scene include 3 simple terrains (1 core, 1 garden, 1 background), modeled in Gaea, assembled in World Creator 2 and texurized and populated in Blender (Render Cycles).
The terrains was populated with 8+7 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (5 rocks, 2 shrubs, 1 grass patches, 5 pines, 6 palms, 4 trees, 5 flowers, 4 dead trees).
Packlist: 1 Blender file, 40 alpha-masks, 13 textures, 2 heightmaps (in tif format), 1 readme.pdf.