Mallet: World Align
VIDEO DOCUMENTATION
DOCUMENTATION
Location
Panel
3D Viewport ‣ Sidebar ‣ Mallet
Actions
World
Will align the faces of all selected objects to the world. If clicked
while in Edit Mode, it will only align the selected faces. Doing this
ensures consistent scaling and positioning of materials across different
objects, regardless of the objects’ own transforms. The operation’s
progress is visible by opening the Blender Terminal before starting the
process.
Settings
Scale
UV Mapping density factor which adjusts how “big” the world coordinate is. The Scale sets how many units of world space correspond to 1 tile of the UV map. A value of 4 means that every face of 4 meters will fit 1 full UV plane
Dev Fund Contributor | |
Published | 8 months ago |
Blender Version | 4.2, 4.0, 3.6, 3.3, 3.0, 2.93, 2.83 |
License | GPL |
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Tags:
uv mapping, texture, align uv, mapping, uvs, 3d hard surface, uv toolkit, Material, organic modeling, uv editing, uv map, uv, soft-surface, uv editor