Male Head Basemesh

by Carlton in Models


Speed up your sculpts!

This Basemesh allows you to skip Retopology and UV Unwrapping and get straight to sculpting. Never use a cube again!

Features

  • 1,413 Verts
  • Face Sets
  • UV Map
  • Even Topology

Displacement

Use high resolution skin textures with geometry-based displacement.





Polygroups / Face Sets

With Face sets you can easily hide parts of the mesh which allows you to adjust areas easier.


UV's


These UV's are designed to maximize detail with your skin textures, texture wrapping is generally the go-to workflow for this type of UV Layout.

Published 20 days ago
Software Version 2.79, 2.8, 2.9, 3.0
Render Engine Used cycles
Misc Data uvs-unwrapped
License GPL
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