Some things never die...
Though the time of muskets and charging lines may be over, the idea of having a blade you can affix to your weapon has never gone away. A blend of utility and intimidation, you don't want to be on the wrong end of a bayonet.
Game Dev Ready!
As an indie game dev myself, this model is designed with real-time restrictions in mind. Under
700 polys, this object makes the most of texture detail for photorealism in games. Two 4k texture sets are included, the default PBR maps for use in Blender or UE4, and PBR maps made for use in Unity 5's Standard Shader. Made using Substance Painter.