M79 Grenade Launcher Realistic Pbr
M79 GRENADE LAUNCHER
[ USAGE ]
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- This model is suitable for high resolution usages like broadcast, high-res film close-ups, advertising, design visualization etc
[CONTENT]
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- 3 .blend 2.8 files .........just extract then open then load the PBR metalrough textures and the hdri and hit render and you will get my 3 renders
- .fbx, .obj, .stl, .collada formats
- HDRI including 2 hdri (3-4K)
- General PBR metalrough including [BaseColor, Normal, Metallic, Roughness ,opacity]
- Unity 5 stabdard metallic including [AlbedoTransparency, Normal, MetallicSmoothness]
- unreal engine 4 (packed) including [BaseColor, OcclusionRoughnessMetallic, normal]
- you can ask for an other texture maps or formates or resolution (1-8k)
- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named
[GEOMETRY]
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- No subdivision:
- for the m79:-
- Polygons: 98826
- Vertices: 99355
- for the sight
- Polygons: 27540
- Vertices: 27661
- for the necklace
- Polygons: 20298
- Vertices: 20409
[TEXTURES ]
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- the textures are
- 8k for the m79
- 4k for th sight
- 2k for the necklace
- all textures are in .png format
- you can ask for an other texture maps or formats or resolution (1-8k)
[ GENERAL ]
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- Clean and optimized topology is used for maximum polygon efficiency,only quads , no [tris,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- you can easily remove the sight and the necklace if not needed and the texture of m79 is optimized for that
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- some the uvs are mirrored (overlapping) in m79 and all are mirrored for the sight and there's no mirrored for the necklace
- Model is built to real-world scale
- Model Dimensions: 0.731m x 0.0579m x 0.164m
- This model contains 3 objects with 3 UV-map with 3 different materials, collected in one group
- All objects and textures are named appropriately
- No third-party renderer or plug-ins
- Hand painted realistic textures created in substance painter
- Model unwrapped manually to make most efficient use of the UV space
- No cleaning up necessary, just drop your models into the scene and start rendering.
- I have a low poly triangulated for games,VR and AR for it,please search my store for it
*If you have any questions or any change , please feel free to contact me and i'll what i can do
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