M79 Grenade Launcher Low Poly

by petrohands-designs in Models

m79 grenade launcher

[ USAGE ]
- A low-poly triangulated 3d model that can used for games,VR,AR
[CONTENT]
- a packed .blend file including hdri,camera,textures and settings....just extract then open then hit render and you'll get the first render photo
- .fbx, .obj, .stl, .collada formates
- General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness and opacity ]
- Unity 5 stabdard metallic  including  [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
- unreal engine 4 (packed)  including  [BaseColor, OcclusionRoughnessMetallic, normal,  Emissive]
- you can ask for an other texture maps or formats or resolution (1-8k)
- every single mesh/texture formate is in separate RAR for easy usage and appropriately named  
[GEOMETRY]
- for the m79:-
      - tris: 2518
     - Vertices: 1342    
- for the sight:-
     - tris: 740
     - Vertices: 440
- for the necklace accessory:-
     - tris: 2123
     - Vertices: 1131
[TEXTURES ]
-the texture are in
- 4k for the m79
- 1k for the sight
- 512px for the necklace accessory
- all textures are in .png format
- you can ask for an other texture maps or formats or resolution (1-8k)
[ GENERAL ]
- Clean and optimized topology is used for maximum polygon efficiency,only tris , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- most the uvs are mirrored (ovelapping)
- Model is built to real-world scale
- Model Dimensions: .0.732m x 0.163m x 0.0579m
- This model contains 3 objects with three UV-map
- All  objects and textures  are named appropriately
- No third-party renderer or plug-ins
- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
- Model unwrapped manually to make most efficient use of the UV space
- No cleaning up necessary, just drop your models into the scene and start rendering.
- I also have a super realistic,high resolution,high polyversion of it, you can see it in my store
- If you have any questions or any change , please feel free to  contact me