PBR textures, including: Diffuse, metal, roughness, normals, transparency and a matte, to add blood to the bucket, with principled shader nodes.
Bloody and bloodless textures for the embalming table and the bucket.
To add the bloody textures on the embalming table, just replace the textures with the ones with the suffix "Blood" in the filename
To add the blood to the bucket, simply plug the second principled shader to the mix-shader node and that one to the Material Output, you can control the shading and tone of the blood with a (not included) RGB curves node.
It's ready for Eevee and Cycles.
The drawers are separate objects, but they are part of the same model.