Add-on for the blender based on geonode that allows you to start segments along a curve without deformation and with controlled deformation of the segment
Allows you to work with a curve, create chains, tank tracks, corrugations, complex cylindrical parts without cylinders, flexible shapes, a more convenient way to create and configure tires and create a mesh during deformation using geometric primitives, and much more
More videos you can see below
Functions
Connecting objects to the curve and quantity control
Alternation
Position
Global scale and rotation
No Instance or instance
Scale Object
There are so many features that while we were writing the gifs, we decided to go to a video tutorial format, all the other features are listed below
Tutorials
Object rotation, two objects without alternation
Creating a chain of two segments without alternation by placing them on the same positions with different pivot points using the object rotation function to adjust.
Creating Tires Using Segment Deformation
Segment deformation creating complex shapes
In this lesson, we will create a more complex object based on objects stitched together
In the second part, we use the constraints function to restore the correct mapping of geometry that should not be deformed
Curve Profile
Object Deform + Geonode Primitives
Deformation of geonode primitives, permanent access to the segmentation setting, also the function can be reused on the object, after application, when deforming a normal object, it is possible to use the deformation limit in the edit mode, or after re-applying the deformation already on the applied primitive
In the second video we will consider a complicated use of object deformation functions, namely directed deformation with adding duplicates of the deformed object.