High quality prop for archviz: wooden floor lamp in Liberty style
This is a custom, photorealistic, physically-based 3d model with shaders, royalty-free textures and render setup with lighting
Each element is modeled, including harp, lightbulb and power cord. The latter has several hook-points to stretch and deform the curve, allowing to twist the wire and connect the plug to a wall outlet (these details are those which really add to the realism of a scene)
Materials are custom-made according to physical real-world behavior, retaining realism in almost any light condition: once a shader is physically correct, changing the setup will not influence how realistic it looks
The lamp shade material works perfectly both with or without light: the translucency effect becomes bigger as more light hits the shade, plus it allows light to pass through without interferences, making it useful even as the main light source in a scene
Outlet and painting from the example scene are not included
Each element has been conveniently named for easy recognition, render setup is organized into layers. The point light which illuminates the lamp and drives traslucency on the lamp shade, has been put on layer five to avoid confusion (due to its position it is easy to miss)
To move the plug use the empty called "plug driver" and move it as you would with any other object: the plug will follow it along the attached end of the cord. You can use the other two empties to twist the cord and create a realistic-looking wire.
Final render uses the filmic log-encoding free addon: you can find more information and the addon itself here https://sobotka.github.io/filmic-blender/
Original textures are from www.textures.com and are royalty free and usable in commercial products, here' s the full license https://www.textures.com/terms-of-use.html
The render setup also uses a digital camera photograph, which was taken by me and is protected material. You can use it free of charge but not redistribute it in any form. Copyright belongs to: Francesco di Buono 2016
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