In CG Cookie mythology, the company name was coined on a 2-hour train commute to work.
"I think I was just sleep-deprived," is the common explanation given by Wes Burke who started CG Cookie in 2007 as a patchwork of CG news, images, and job postings.
With close friends and family coming on board to help, CG Cookie was incorporated in 2010 and finally started collecting subscribers.
Over the years, CG Cookie has grown to become one of the leading digital art educators with more than 500,000 users globally, though the essence of the company hasn't changed. We continue to operate as a small team of dedicated artists who love working together, go on annual retreats, and know many of our users by name.
To make sure we have our hands on the pulse of the industry, we still run CG Cookie as a creative studio, with passion projects like our Eat Sheep mobile game, a self-produced book The Art of Blender or a clay sculpting starter kit, the SculptBox.
From day 1, we have been a bootstrapped company that has never taken outside investment and are staying true to our mission of being a force of good in the community.
We don't make cookies. But we are great at showing digital artists how to kick butt. Also, send more coffee.
|Dev Fund Contributor|
|Published||7 months ago|
|Software Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
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