A complete base set of Game-ready landscape building elements, suitable for top-down-view games. Highly optimised.
4 Big mountains
4 smaller ridges or cliffs
19 ground rocks in various sizes and shapes
4 types of trees, 2 versions of live tree and 2 versions of dry/dead tree each
2 types of bushes/ground vegetation, 4 variations each
poly-count ranges from 300 - 2000 tris per object
Textures are 1k resolution in .dds format, including:
Color/albedo map, Specular map, Roughness map, Normal map
for foliage textures - Normal map contains alpha channel which is used for specular/roughness values.
Rocks and mountains elements use a multi textures materials mixed using RGB vertex color
so each mesh that is using mixed material must contain by default 2 vertex color channels -
RGBK - for mixing textures
BaseColor - multiplied over color map for additional coloring
|almost 2 years ago
|Render Engine Used
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