Lamp - Sy62

by solo_GRV in Models


This is a 3d model of a facade lamp. In reality, these are installed on the facades of buildings. The model were made in accordance with real scales, but were also partially simplified for better optimization.

= Info =

 

Modeled in Blender.

Textured in Marmoset Toolbag and Substance Painter.

Texture sets quality - 2048/1024/512.

= Usage =

This model can be used in your games, visualizations and art.

 

= Model features =

 

Wear levels: Dirt;

Colors: Black;

 

= Textures info =

 

number of sets: 1 set (three resolutions – 2048, 1024 and 512);

pipeline: Metallic/Roughness PBR;

normal map format: OpenGL (green channel is inverted);

number of files: 18 textures in .png format, 9 textures in .tga format;

resolution: 2048x2048/1024x1024/512x512 pixels;

texture types: _BaseColor(6), _Roughness(6), _Normal(6), _AO(3), _ORM(3), _Emissive(3);

 

= LODs info =

 

LOD0 – 3406 tris / 1881 verts - 1 texture set - 2 materials

 

(ts - texture set; m - material)

 

= Archive content =

 

2048x2048 png images – 6

1024x1024 png images – 6

512x512 png images – 6

2048x2048 tga images – 3

1024x1024 tga images – 3

512x512 tga images – 3

.fbx files – 1

.obj files – 1

.mtl files – 1

.blend file – 1

 

= Updates =

 

 

Thanks for visiting this model page!

Dev Fund Contributor
Published about 2 months ago
Blender Version 3.6
Misc Data Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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