Kodai Wolf
3D model of an Wolf that I named Kodai
=====================TEXTURES========================
- Body Texture: 3840x3840
- Head Texture: 3840x3840
- Eye Resolution: 2756x2756
====================NormalMaps=======================
Mappings applied to tongue, nose, eyes, jaw,mouth inside (Normal map, Heitgh, roughness map)
=====================RIG============================
the model has rig (using B-Bones) with full face rig (shown in test video)
The model has drivers for (eyes blinking, mouth, nose, breathing)
======================MODEL==========================
Mesh: (Body, eyes, tongue, teeth)
- Body Polygons: 13912
===========================RENDER======================
The model is being rendered in cycles (With some post-processing settings)
=======================FUR============================
The model contains 14 Fur divisions (Hair Particle system)
(Body, mouth, head, paws, tail, etc...)
=======================FORMATS=========================
The model is native to Blender 3.2
Dev Fund Contributor | |
Published | over 2 years ago |
Blender Version | 3.2 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Rigged, Low-High-Resolution, Normal-Mapped, Textured |
License | Royalty Free |
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