Kodai Wolf

by CMStudios in Models


3D model of an Wolf that I named Kodai


=====================TEXTURES========================


  • Body Texture: 3840x3840
  • Head Texture: 3840x3840
  • Eye Resolution: 2756x2756


====================NormalMaps=======================


Mappings applied to tongue, nose, eyes, jaw,mouth inside (Normal map, Heitgh, roughness map)


=====================RIG============================


the model has rig (using B-Bones) with full face rig (shown in test video) 





The model has drivers for (eyes blinking, mouth, nose, breathing)


======================MODEL==========================


Mesh: (Body, eyes, tongue, teeth)


- Body Polygons:  13912


===========================RENDER======================


The model is being rendered in cycles (With some post-processing settings)


=======================FUR============================


The model contains 14 Fur divisions (Hair Particle system)


(Body, mouth, head, paws, tail, etc...)


=======================FORMATS=========================


The model is native to Blender 3.2

Dev Fund Contributor
Published about 1 month ago
Software Version 3.2
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, low-high-resolution, normal-mapped, textured
License Royalty Free
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