Extract the Kitchen_Hand_Tools.7z to the file location you want.

How to load the Models:

To load the model/s into your scene click File > Append > kitchen_hand_tools.blend > Group, then choose the 1. Kitchen Hand Tools ALL to load all of the models. If you need a particular model instead, simply choose the appropriate name. Then click Append from Library.

 

Materials:

Brushed Metal.Linear -You have the option to choose between 2K or 4K textures. By default, the image texture is set to 2K. To change to 4K, simply change the image of the Image Texture node(colored in red) in the Node Editor.

Brushed Metal.radial - You have the option to choose between 2K or 4K textures. By default, the image texture is set to 2K. To change to 4K, simply change the image of the Image Texture node(colored in red) in the Node Editor.

Measuring Cup.1 Cup - You have the option to choose between 2K or 4K textures. By default, the image texture is set to 2K. To change to 4K, simply change the image of the Image Texture node(colored in red) in the Node Editor.

Measuring Cup.1 Quart - ou have the option to choose between 2K or 4K textures. By default, the image texture is set to 2K. To change to 4K, simply change the image of the Image Texture node(colored in red) in the Node Editor.

 

Modifiers:

All models have Subdivision Surface modifier. You can change the subdivision in Modifiers panel. Layers: In layer 1, you will find all the models. In layer 11, you will find the camera, lights and background.

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Details
Dev Fund Contributor
Published about 9 years ago
Software Version 2.7x
Render Engine Used Cycles
License Creative Commons
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