Jigsaw Shader
What texture coordinate space is required for the shader to be displayed?
This shader is designed to work properly in UV space, nevertheless, in some cases, it works just fine in other spaces as well.
Why is there a special "Normal OFF/ON" node?
Because given the complexity of the shader, generating the normal map requires special computing power that consumes a lot of time and it may also be possible not to obtain the desired result. For this reason, there is an option to activate it or not.
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