Japanese office lady character model for games and real-time applications. The model is hand retopologized from high poly sculpt and PBR textured.
Mostly quads topology with 10,391 faces (if converted to tris only 20,589). No n-gons, isolated vertices or co-planar faces.
Real world scale. The character is 165cm tall. The FBX file has also correct scale and is ready to import to game engines. The FBX was tested in Unreal Engine 4.
The main body is in a single 4K texture sheet. Palms and fingers and legs and shoes are mirrored UVs sharing same coordinates. Other parts all have unique UV islands. Hair, eyes and eyelashes have their separate texture files. Hair textures are also 4K format.
The model has PBR materials set for Cycles and is ready to render. Please notice however that Blender Cycles render is slightly different from the preview images which are created using Marmoset Toolbag 3.