Japanese Labyrinth Modular Pack
As an anime fan myself, I created this pack with love and passion for fellow anime enthusiasts. Whether you are crafting a fan animation, a render, or simply playing around with ideas, I hope this pack helps you bring your visions to life! šø
ThisĀ Japanese Labyrinth Modular PackĀ is perfect for anyone looking to create intricate, maze-like environments with ease. It comes with over 100 modular assets, a customizableĀ Geometry Node systemĀ for generating labyrinths quickly, andĀ 4 fully complete demo scenesĀ to showcase the setup and get you started right away.
Features
1. Japanese Labyrinth Geometry Node System
To make the process faster, this Geometry Node system is built with a few combined building assets from the pack. It's a powerful tool that lets you customize the entire setup, allowing for quick labyrinth generation with countless variations. You can tweak every parameter in the modifier to suit your needs. You can use this system alongside theĀ Japanese Labyrinth Modular PackĀ for maximum flexibility.
2. Demo Scene 1 - Corridor View
This scene features aĀ corridor view of the labyrinth, with a smooth camera animation to give you a cinematic feel. The corridor is built using assets withĀ array and mirror modifiers, while the background uses a single building duplicated via array modifiers. There are fog objects for both the corridor and the background, adding depth. The stairs are generated using the array modifier on a single step, and the lighting is separated into two collections:Ā Corridor LightsĀ &Ā Background Lights. The render settings are pre-configured for final rendering inĀ OpenEXRĀ format usingĀ Eevee.
3. Demo Scene 2 - Flythrough Camera Animation
This demo features aĀ camera flythroughĀ of the labyrinth, showcasing the complexity of the maze. It uses a combination of manually placed assets and threeĀ Geometry Node systemsĀ for creating variations in the background. You can find and customize the system settings in the modifier tab. Be sure to switch off a few Geometry Node systems for better performance in the viewport to avoid crashes.
The render settings are pre-configured for final rendering inĀ Eevee.
4. Demo Scene 3 - Cinematic Camera Movement
In this scene, youāll seeĀ cinematic camera movementĀ highlighting the complexity of the labyrinth. The front assets are manually placed for composition, and theĀ Geometry Node systemĀ can be found in theĀ Japanese Labyrinth GeonodeĀ collection. Turning off fog in the viewport can improve performance during editing.
This scene also includesĀ OrangeĀ &Ā Blue(Are light on top)Ā for a more atmospheric look.
The render settings are set forĀ Cycles RenderingĀ to achieve a realistic and cinematic output.
5. Demo Scene 4 - Camera Animation Sequence
This demo featuresĀ five camera animationsĀ set up in the timeline to create a combination sequence, providing you with an easy-to-use setup for dynamic animations. It also includesĀ two Geometry Node systemsĀ for variations and flexibility.
The scene includesĀ two light collections:Ā Orange (inside lights)Ā &Ā Blue (outside lights).
This scene is set up forĀ Cycles Rendering, providing a realistic cinematic look, and is pre-configured for final rendering inĀ OpenEXRĀ format.
Terms and Conditions
Allowed
- This pack is made by an anime fan, for anime fans. You are allowed to use these models and assets forĀ personal use only.
- You may modify the existing models to fit your needs for fan animations, renders, or other personal projects, as long as you respect the prohibitions listed below.
Prohibitions
- You areĀ not allowedĀ to use these models or assets forĀ commercial purposes.
- You areĀ not allowedĀ to resell these models or any part of this pack in any way, shape, or form.
- You areĀ not allowedĀ to redistribute any part of this pack or its contents on any site or platform.
- You areĀ not allowedĀ to extract parts of these models for use in other projects, models, or assets.