Ivy Generator Kit (4 Tools In One)
The MGH Ivy Kit is a collection of Blender Geometry Nodes designed to create realistic and customizable ivy effects. This kit offers a suite of tools to generate ivy in various scenarios, from climbing along curves to filling volumes and hanging from surfaces.
Benefits:
Realistic Ivy: Create visually appealing and lifelike ivy with customizable parameters for a wide range of styles.
Versatility: The kit includes nodes for various ivy generation scenarios, catering to different artistic needs.
Efficiency: Geometry Nodes provide a non-destructive and efficient workflow for creating and modifying ivy.
Customization: Extensive parameters allow for fine-grained control over ivy appearance and behavior.
1. Curve-Based Ivy Generation
Node: MGH-curve-to-ivy
Ability: Generates ivy along a specified curve.
UI Parameters:
Seed: Controls the randomness of the ivy distribution.
Amount: Determines the number of ivy instances along the curve.
Resolution: Influences the detail of the ivy growth along the curve.
Stalk Radius: Sets the thickness of the ivy stems.
Noise Amount: Controls the level of randomness in the ivy's shape and direction.
Noise Scale: Determines the scale of the noise applied.
Branch Length: Controls the length of the ivy branches.
Leaf Type: Specifies type and whether leaves are generated as instances or directly.
Leaf Count: Sets the number of leaves per ivy Stalk.
Min Size & Max Size: Controls the size variation of the leaves.
2. surface-Based Ivy Generation
Node: MGH-fill-ivy-3
Ability: Populates a surface with ivy.
UI Parameters:
Seed: Controls the randomness of the ivy distribution.
Density: Determines the overall density of the ivy within the surface.
Density Mask: Allows for controlling the density of ivy based on a vertex group or number.
Length: Influences the length of the ivy strands.
Stalk Radius: Sets the thickness of the ivy stems.
Leaf Type: Specifies type and whether leaves are generated as instances or directly.
Count: Sets the number of leaves per ivy stalk.
Min Size & Max Size: Controls the size variation of the leaves.
3. Hanging Ivy Generation
Node: MGH-hanged-ivy
Ability: Generates ivy hanging from a surface or object.
UI Parameters:
Seed: Controls the randomness of the ivy distribution.
Age: Controls the overall growth and appearance of the ivy (e.g., how long it has been growing).
Growth Factor: Affects the rate of ivy growth.
Density: Determines the density of the hanging ivy.
Randomness: Controls the randomness of the ivy's growth direction.
Stalk Radius: Sets the thickness of the ivy stems.
Secondary Length: Influences the length of secondary branches.
Leaf Type: Specifies type and whether leaves are generated as instances or directly.
Leaves Count: Sets the number of leaves per ivy stalk.
Leaves Min Size & Leaves Max Size: Controls the size variation of the leaves.
4. Point-Based Ivy Generation
Node: MGH-Point-ivy-generator
Ability: Generates ivy from a set of points. Enables dynamic growth and coverage over surfaces when timeline played.
UI Parameters:
Base Geometry: Specifies the base geometry from which the ivy will grow.
Count: Controls the number of ivy generated from each point.
Grow Speed: Influences the growth rate of the ivy.
Noise Amount: Controls the randomness of the ivy's growth direction.
Branching Interval: Sets the distance between branching frames.
Stalk Radius: Sets the thickness of the ivy stems.
Leaf Type: Specifies type and whether leaves are generated as instances or directly.
Count: Sets the number of leaves per ivy instance.
Min Size & Max Size: Controls the size variation of the leaves.