A small rural village, hidden between the walls of a rocky desert.
The components of the village, can be assembled differently and at will.
With it you can create your personal scenes and animations.
Attention: This scene (including assets) is available only in blend format, and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 1 simple terrain, modeled in Gaea and texturized and populated in Blender 3.01 (Render Cycles).
The scene was populated with 3 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (2 shrubs, 4 cactus, 4 grass, 3 deadtrees, 10 houses-blocks).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 8 alpha-masks, 7 textures, 1 heightmap (in tif format), 1 readme.pdf.
Vertices: 4.362.000 Triangles: 8.679.000
|Published||4 months ago|
|Render Engine Used||cycles|
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