Hex Mapping

by Fertuffo in Surfacing


With this node you can tile every texture in hexagonal patterns, making them seamless and non-repetitive by randomly rotating the tiles and by blurring their edges.

The node includes:

  • UV coordinates per cell
  • Random color per cell
  • Position per cell
  • Center distance per cell
  • Edge distance per cell
  • Radial angle per cell
  • Random rotation per cell
  • Edge blurring
  • Random seed

Works with both EEVEE and Cycles render engines.

Sales 30+
Customer Ratings 1
Average Rating
Published over 2 years ago
Blender Version 3.1, 3.2
Render Engine Used Cycles, Eevee
License Creative Commons
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message