Meshmachine Plugs - Hard Surface Tertiary Details

by hodgson3d in Models

Imagine a world... where you can detail a model similar to using alphas in Zbrush BUT keep clean topology in the process. Well I am happy to tell you that meshMachine allows for this. No longer will you painstakingly remodel the same details over and over. Simply have a library of all your favorite tertiary details and stamp them on your mesh with the click of a button. You can now focus your time on what really matters in hard surface modeling -  Your primary and secondary forms!

Coming from a vfx/film production background, it is always important to maintain clean topology on your models. Because of this, adding tertiary detail to your models in a production environment can be extremely time consuming. With this plug set you will receive an extensive library of multipurpose tertiary hard surface plugs/decals to help you take your models to the next level. All plugs have clean subD topology and UVs thus cutting out the process of retopology and unwrapping. 

Use:
-All plugs have optimized subD topology which means you can increase the resolution as needed. This means they can be used in a subD workflow or in a non-subD workflow.

-If you are using non-subD then simply give the plug a subdivision or two before inserting.
-If you are using the plugs for subD modeling then a small amount of cleanup after the insert will generally be required.  Usually disabling "contain" in the meshMachine pop-up options makes cleaning the surrounding topology easier and faster. (I will be releasing a video in the near future of my subD detailing workflow)

Installation:
1) Install latest meshMachine addon
2) Drop the contents of the plugs folder into your meshMachine asset library which is usually is found here:
C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\MESHmachine\assets\Plugs
3) open meshMachine plugs library in blender (by pressing "Y" in the 3d viewport) to view your plugs.

BONUS: This library will be updated over time as I create and add more plugs.
-The idea behind this library is to develop a kit that will cover any kind of hard surface detailing you will ever need. I plan to eventually develop this into an even larger kit that will cover all bases when it comes to adding tertiary detail to your models. 

Info: For more information on the use of meshMachine and plugs please see:
- https://machin3.io/MESHmachine/docs/
- https://www.youtube.com/watch?v=rrWGJ1hs3oo 

Enjoy!