Gundam

by Yoshi's place in Models


Main features:

- All objects are properly named and distributed on 4 layers

- Rigged with FK for the arms and IK for the legs; features 4 premade poses

- Constraints and limits on rotations, to ease secondary motion and avoid compenetrations

- 4K color and bump texures; simple plastic and emission shaders

- Base mesh: 26000 verts, 25000 faces, 48000 tris

- Level 2 subdivision (as seen in rendering): 398000 verts, 393000 faces, 785000 tris

- On Layer 5: rig controls

- On Layer 11: turntable stage (turntable camera is unselectable by default)

- On Layer 15: bone widgets shapes (unselectable by default)


Posing Instructions

- Face mask: open/close by scaling "CTRL head" bone on local Z axis

- Head wings and horn: open/close by scaling "CTRL head" bone on local X and Y axis

- Arm shield: open/close by scaling "CTRL fingers/shield" bone on local X axis

- Hands: finger bending by scaling "CTRL fingers/shield" bone on local Y axis

- Back Ship: operate by rotating "ship cabin", "ship panel" and "ship thrust" bones on local X axis

- The katana is held in right hand by operating the "in hand" custom property on the "katana" bone

- The blade is extracted by operating the "blade out" custom property on the "katana" bone

Dev Fund Contributor
Published almost 5 years ago
Blender Version 2.79
License Editorial
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