This is an animation of a seed/plant growing into a full-fledged tree using the Blender 3.1 Geometry Nodes feature and having a procedurally generated texture for the tree and its branches so no need UV unwrapping for this model. The leaf is UV unwrapped with an embedded texture in the .blend file already downloaded from here. You can customize and change the number of branches, and leaves you want and the size and you can change the animation timing in the timeline. Currently a time stretch from 100 to 150 is implemented to slow down animation, please change it as needed under Output Properties -> Frame Range -> Time Stretch. Change to 100 to 100 if you want original timeline speed. The HDRI used in this file is publicly available at polyhaven.
|Published||about 1 month ago|
|Render Engine Used||cycles|
|Misc Data||animated, low-high-resolution, textured|
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