Grovemade Desk Shelves

by Immanuel Sabwami in Models


Important Notes

- Every object uses materials made in Blender’s standard shader editor.

- The wood texture is procedural and can be altered to achieve different results.

- The noise texture in the “main grain” frame can be altered to use 4-dimensional noise, which allows for a seed value. This seed value allows for many variations of the wood material. However, please note that this may impact EEVEE’s viewport performance since both the noise and musgrave textures use such high detail values.

- Each variant's parent object has its origin set to the shelf's lowest point, which means the shelf can be snapped to any surface simply by snapping the 3d cursor to the desired surface and snapping the parent object to the 3d cursor.

Published almost 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used Cycles, Eevee
License Editorial
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